The concept of virtual reality (VR) has existed for a long time. The systems that would form its foundation already existed in the 1960s.
In the 1980s, efforts were made to create virtual realities using computers, and the word “VR” was coined.
Nevertheless, computers of the 1980s could not perform anywhere near the power level of today’s computers, and the equipment needed to experience VR was very expensive. Thus, it was still a futuristic technology that most people could not access.
Since then, continual efforts were made in VR technology, and in 2016, a major innovation took place in the VR market.
That year the Oculus Rift was launched, an event that is still fresh in our memory.
Until the arrival of the Oculus Rift, VR headsets cost several tens of thousands of dollars, which was quite inaccessible to the general consumer. The Oculus Rift was a sensational product. Consumers could get one for roughly 1,000 dollars, although they needed to have a high-spec PC.
The launch of the HTC Vive and Sony’s PlayStation VR followed the Oculus Rift, leading to 2016 being referenced as the “first year of VR” because the technology had become so familiar.
Now, in 2018, another product debuted, announcing the dawn of a new era in VR. This product is the Oculus Go, a standalone HMD that does not need a PC or other host machine. Moreover, launched at the low price of ¥23,800 (roughly $210), this machine has dramatically lowered the hurdles for both general consumer market penetration and enterprise adoption.
While some still imagine that VR is somewhat of an idle curiosity, conditions are already in place to lead to various applications and benefits that allow users to come up with ideas for how to use VR.
Worldwide, researchers and developers are looking into applications outside of the gaming and entertainment fields. It is likely that VR will generate completely novel lifestyles and business opportunities.